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Quantum Incursions (1100) – Rich strategy by Scou

Important

Following this strategy, you cannot afford additional costs in the form of coins or supplies. Also, remember to proceed step by step and not overdo anything. The order of production and satisfaction play the most important role here. This is very important! Everything I calculated is often on the border of less than 1k supply. Of course, resources will drop from fights, so this amount may increase, but it’s still worth sticking to the guidelines 100%, i.e. 0 payments before completing the final village and 0 modifications (unless at your own risk).

Costs

The strategy is planned for 1100 Quantum Shards + possible impediment removal cost. If you do not have this amount / do not have diamonds to buy / do not want to spend that much shards on round of one Incursions – follow another strategy that was posted earlier on this page.

In short

  • The cost of the settlement is at least 1100 Shards
  • We build the settlement in 8 harvests (it can be ready on Sunday evening)
  • The production of the army is planned at the stage of the 5th harvest (Saturday morning) and immediately after the 8th harvest (Sunday evening)
  • At the start we buy 4 expansions for Shards + 1 additional expansion for goods after the first harvest (the 5th expansion for Shards costs 300 pieces, so I don’t believe it’s really worth it)
  • In the final version of the settlement we are left with 74 free squares

Starting settlement

  1. Buy 4 expansions for quantum shards (cost 700 quantum shards). They must be next to each other at the bottom (left pictures) or at the top of the settlement (right pictures)! Choose the side with the least impediments. Note that we expand the settlement on its longer sides – the water or forest direction!
  2. If necessary, remove impediments on purchased expansions (costs 10-75 Quantum Shards).
  3. Build 11 Roof Tile Houses, 9 Butchers, 2 Amphitheaters, and 15 Roads.
  4. Wait 10h until next harvest.

First harvest

  1. Collect the 3 Roof Tile House that is on the same line as the Amphitheaters, then delete it.
  2. Move the road to a free space. Note! Do not delete, just move it!
  3. Build an Amphitheater in this place.
  4. Collect the Butcher that is in the same line as the Amphitheaters and delete it.
  5. Move the roads to a free space. Note! Do not delete, just move it!
  6. Build another Amphitheater in this place.
  7. Collect 2 Roof Tile Houses and then delete them.
  8. Collect the rest of the buildings.
  1. Delete 1 Amphitheater (in the corner next to the Town hall).
  2. Move one Butcher to this location (the one adjacent to the Amphitheater).
  3. Delete one Butcher (in the opposite corner to the currently moved Butcher)
  4. Build a Roof Tile House in the free space (where the Cottage will stand later).
  5. Build one Tailor (near to the Amphitheater) and move the road that is in the way to a free spot. Note! Don’t delete it, just move it!
  6. Build a goods building (in the corner of the area next to the butchers). Optionally, you can speed up its construction by spending 25 shards not to wait 1h, but this is not necessary.
  1. Wait 1h for the buildings to be built, then produce 12 goods (cost 14,400)
  2. Buy another expansion near to the Amphitheater.
  3. Delete the goods building and build a second Tailor in its place.
  4. Move 1 Amphitheater from near the Town hall to the new terrain.
  5. Move the house you built in step 12 to the free space after the Amphitheater and connect it to the Town Hall using the road you moved to the free space at the beginning (we will repeat this operation two more times).
  6. In place of the moved house, build a Cottage.
  7. Build a 2 Roof Tile House and connect them with the roads you moved earlier.
  8. Enter the settlement 1h later to start production in buildings!

Second harvest

NOTE! Before you start collecting anything in the settlement, make sure all productions are finished! The tailor’s shop and the village manor were built with a delay.

  1. Collect the 3 Roof Tile House that is on the same line as the Amphitheaters, then delete it.
  2. Move the road to a free space. Note! Do not delete, just move it!
  3. Build an Amphitheater in this place.
  4. Collect the Butcher that is in the same line as the Amphitheaters and delete it.
  5. Move the roads to a free space. Note! Do not delete, just move it!
  6. Build another Amphitheater in this place.
  7. Collect 1 Roof Tile Houses and then delete them.
  8. Collect the rest of the buildings.
  1. Delete the 2 Amphitheaters closest to the Town hall.
  2. Delete 1 Butcher and move the other one to the location of the deleted Amphitheater (from the left corner of the map).
  3. Build a Goat Farm in place of the Butchers and speed up its construction with Shards.
  4. Build a Cottage near the Amphitheater.
  5. In place of the deleted Amphitheater (near the moved Butcher) build a 3 Roof Tile House and connect it to the Town hall with the roads you moved to the free space at the beginning. (we will repeat this operation once more).
  6. Enter the settlement 1h later to start production in buildings!

Third harvest

NOTE! Before you start collecting anything in the settlement, make sure all productions are finished! The Cottage was built with a delay.

  1. Collect the 3 Roof Tile House that is on the same line as the Amphitheaters, then delete it.
  2. Move the road to a free space. Note! Do not delete, just move it!
  3. Build an Amphitheater in this place.
  4. Collect the Butcher that is in the same line as the Amphitheaters and delete it.
  5. Move the roads to a free space. Note! Do not delete, just move it!
  6. Build another Amphitheater in this place.
  7. Collect 2 Roof Tile Houses and then delete them.
  8. Collect the rest of the buildings.
  1. Build a Villa and speed up its construction with Shards.
  2. Build a Roof Tile House
  3. Delete the 2 Amphitheaters closest to the Town hall.
  4. Build a Butcher and 3 Roof Tile House in their place, and then connect it to the Town hall using the roads you moved to the free space at the beginning.

Fourth harvest

  1. Collect the 3 Roof Tile House that is on the same line as the Amphitheaters, then delete it.
  2. Move the road to a free space. Note! Do not delete, just move it!
  3. Build an Amphitheater in this place.
  4. Collect the Butcher that is in the same line as the Amphitheaters and delete it.
  5. Move the roads to a free space. Note! Do not delete, just move it!
  6. Build another Amphitheater in this place.
  7. Collect 1 Roof Tile House and then delete it.
  8. Collect the Butcher near the Goat farm and delete it.
  9. Build another Amphitheater in place of the deleted Butcher.
  10. Collect 1 Roof Tile House and then delete it.
  11. Collect the rest of the buildings.
  1. Delete the Amphitheater that was just built and one Amphitheater in the corner of the settlement closest to the Town hall.
  2. Build a Villa and speed up its construction with Shards.
  3. Build 2 Roof Tile Houses (connect one of them to the Town hall using the road that you moved to the free space at the beginning).
  4. Build a Butcher near the Goat farm.
  5. Build a Triumphal arch in a corner of the settlement.

Fifth harvest

NOTE! Before you start collecting anything in the settlement, make sure all buildings have been built! The triumphal arch was built with a delay.

  1. Collect 2 Roof Tile Houses and delete them.
  2. Collect the rest of the buildings.
  1. Delete the Butcher near the Goat farm.
  2. Build a military building in its place (not Ballistae!)
  3. Wait 1h for the building to be constructed (or speed it up with Shards)
  4. Train 3×10 military units. NOTE!!! After training 2×10 units, make sure you still have at least 157,625 coins and 125,725 supplies! If you have less – train fewer units. In general, after training you cannot go below 135,125 coins and 108,125 supplies. This is very important, otherwise you will run out of coins or supplies later. At this stage you can train more troops at the cost of Shards. By accelerating, for example, the production of supplies in the Goat farm (95) and 2x in the Villa (2×95) for a total of 285 Shards, you can train an additional 4×10 units, and if you can afford it, even more.
  1. Once you have finished training your units, delete the military building and build 2 Roof Tile Houses in its place, then connect them to the Town hall using the road you moved to the free spot during the first harvest (point 9).
  2. Build one more Roof Tile House in a free spot, and a Villa – speed up its construction with Shards.

Sixth harvest

NOTE! Before you start collecting anything in the settlement, make sure that all buildings have been built! The houses with tile roofs and the villa were built with a delay.

  1. Collect 4 Roof Tile Houses and delete them.
  2. Build an Amphitheater near the Goat farm.
  3. Collect the rest of the buildings.
  1. Delete the Amphitheater you just built, one Butcher, and the 6 roads.
  2. Move the Town hall so that it is adjacent to the Goat farm.
  3. Build another Goat farm and speed up its construction with Shards.
  4. Build a Triumphal arch and 2 Roof Tile Houses.

Seventh harvest

NOTE! Before you start collecting anything in the settlement, make sure all buildings have been built! The triumphal arch was built with a delay.

  1. Collect all buildings.
  2. Remove the Roof Tile House near to the goat farm and build a Villa in this place, then speed up its construction with Shards.

Eighth harvest

  1. Collect all buildings.
  2. Delete 4 Amphitheaters, 2 Butchers, 2 roads, and 1 Roof Tile House.
  3. Do a little rearrangement in the settlement.
  4. Build a Goat farm and a Villa – speed up both buildings with Shards.
  5. Build a Triumphal arch and Ballistae.
  6. Optionally, you can build an additional military building and train at least 2×10 units in it in 1h.
  7. Remember! The next time you harvest (the last time) you have to make sure that all buildings are built. The triumphal arch was built with a delay, and it will provide us with euphoria, i.e. a harvest of 150%.

10 days later