Quantum Incursions (250/350) – Express to the army by Scou
Ważne
I developed the strategy below for “new raids” taking into account that there will be 25,000 supplies at the start instead of 15,000 as before. The goal was simple – to produce an army before the settlement is finished and I managed to do it at the 5th harvest (30 units – you can’t f… up more). I did everything in Excel, so in practice there may be complications. So if you follow this strategy, you do so at your own risk. 🙂 If you notice anything wrong with the strategy or anything that could be better – contact me so I can improve it. Unfortunately I have no way of testing this in practice because I always follow this 1100. Remember! The order of performing actions must be exactly as in the description. Do not rush and do not delete “for the sake of it”. Each step is very important. You also need to plan right at the beginning what goods buildings you’re going to build (first and seventh harvests. I recommend building a larger building the first time, and a smaller one the second time). You cannot spend the goods that you’ve chosen for settlement construction for contributions. The cost estimate takes into account that we have 20 pieces of a given good (starting good).
Starting settlement


- Buy 2 expansions with Quantum Shards (cost 250 Quantum Shards). Must be next to each other at the top or bottom of the settlement! Choose the side with the least impediments.
- If necessary, remove impediments on purchased expansions (costs 10-35 Quantum Shards).
- Build 7 Roof Tile Houses, 9 Butchers, 1 Amphitheater, and 12 Roads.
- Wait 10h until next harvest.


First harvest


- Collect and delete 2 Roof Tile Houses
- Collect and delete 1 Butcher
- Move the road to an empty space (DO NOT DELETE!!!), and move the house one square to the left.
- In place of the houses build 1 Amphitheater.
- Collect 1 more house and delete it.
- Move the remaining roads to the free space (DO NOT DELETE!!!)
- Build 1 Amphitheater in this place
- Collect the rest of the buildings




- Remove both Amphitheaters you just built
- Build 2 Roof Tile Houses, move two road to connect them
- Build a goods building
- When the goods building is built, produce 12 goods




- Buy additional land near to the goods building
- Delete goods building
- On the new area, build a Tailor and connect it to the Town hall with the road you moved earlier
- Build a Cottage between the Tailor and the Butcher
- In the corner where the production building was, move the houses so that you can build another Butcher. Connect everything with the roads you moved at the beginning


Second harvest


- Collect and delete 2 Roof Tile Houses
- Move the road to an empty space (DO NOT DELETE!!!)
- Build 1 Amphitheater in this place




- Collect the butcher near to the built Amphitheater and delete it
- Move the road to an empty space (DO NOT DELETE!!!)
- Build 1 Amphitheater in this place




- In the opposite corner, collect the Butcher and delete him
- Build 1 Amphitheater in this place
- Collect the rest of the buildings




- Delete 2 Amphitheaters and 4 Butchers
- Make a small rearrangement in the settlement and build 3 Tailors (3/5)




- Continue the rearrangement and build 3 more Roof Tile Houses




- Finally, build 2 more Tailors (5/5)


Third harvest


- Collect the Butcher that is between the Amphitheaters and delete him
- Build an amphitheater in its place




- Collect 2 Roof Tile Houses and delete them
- Collect the Butcher and delete him
- Move the road to an empty space (DO NOT DELETE!!!)
- Build an Amphitheater in place of the removed buildings
- Collect the Butcher and delete it
- Collect one more Roof Tile House and delete it.
- Collect the rest of the buildings




- Rebuild the Roof Tile Houses deleted in point 8
- Rebuild the Butcher that was deleted in point 7
- Delete 2 Amphitheaters
- In their place build a Butcher, an Arch, 2 Roof Tile Houses and a Cottage.
- Connect the houses with free roads that you moved in the previous steps.


Fourth harvest


- Collect the Butcher that is between the Amphitheaters and delete it
- Build an amphitheater in its place
- Collect the rest of the buildings




- Delete 2 Amphitheaters
- Move the Triumphal Arch to the corner
- Build another Arch, a Butcher, a Cottage, and a Roof Tile House near it.
- Connect the houses using the roads you moved in the previous steps


Fifth harvest


- Collect all buildings
- Delete the Amphitheater and 4 Roof Tile Houses.
- Do some rearranging and build 1 Cottage and military building
- Train 30 military units (3x 17,500)




- After training the army, delete the military building
- Build 2 Tailors and one road


Sixth harvest


- Collect all buildings
- Delete 1 Roof Tile House and 1 Butcher
- Do a little rearrangement
- Then build 1 Villa and 1 Goat Farm (speed up the construction of both buildings with shards if you want to go to the next step in the next harvest – cost 100 shards)


Seventh harvest


- Collect 1 Roof Tile House and delete it
- Collect the rest of the buildings
- Delete the Butcher and build a goods building in its place (different than the first time)
- Build a Cottage near it
- When the goods building is built, produce 40 goods (2x 21,000)
- Buy additional land
- Move Arch to the new area and place another one next to it
- In place of the moved Arch, build a Roof Tile House




- Buy additional land
- Move Arch to the new area and place another one next to it
- In place of the moved Arch, build a Roof Tile House


Eighth collection


- Collect all buildings
- Produce more goods to buy more land, or replace a goods building with a military building.
- Delete 2 Roof Tile Houses and build Villas in their place

