Quantum Incursions – Fu** poverty at X% by Scou
Settlement layout with an 80% bonus to coin and supplies collection.
The building configurations (shown in parentheses) are purely examples. You can mix buildings in any way you like. The most important thing is to achieve the intended bonus.
Starting coins (160,000) + 260,000 additional coins (e.g. 10x Ascended Royal Carriage + 3x Ascended Koi Pond, or another configuration)
Starting supplies (25,000) + 260,000 additional supplies (e.g. 10x Ascended Jolly Oink Pigsty + 3x Ascended Koi Pond, or another configuration)
Starting goods (20) + 20 additional goods (e.g. 10x Ascended Jolly Oink Pigsty, or other buildings)
80% bonus to coin and supplies collection (e.g. 10x Ascended Jolly Oink Pigsty + 10x Ascended Royal Carriage + 3x Ascended Koi Pond + 7x Ascended Holly Hauler, or another configuration)
Costs: 1900 Shards + obstacle removal
80% Start: Thursday 8–9 AM
Buy 1 area with goods (Stone or Ebony) and 6 areas with Shards (cost: 1350 Shards)
Build: 22x Roof Tile Houses, 9x Butcher, 1x Goat (speed up construction), 1x Villa (speed up construction).
Select goods buildings: Jewelry Manufacturer, Weaving Mill, and Iron Foundry
80% Thursday 6–7 PM
- Collect 4 Roof Tile Houses at a time and place Amphitheaters (wait for each Amphitheater to be built before placing the next 4 Houses, and so on).
- Then, replace the Butcher in the bottom right corner with an Amphitheater.
- After that, collect the Butcher at the bottom (second from the left) along with a Roof Tile House and build an Amphitheater.
- Collect the remaining buildings.
- Demolish all Amphitheaters.
- Move the Butcher.
- Build 1x Goat (speed up), 2x Villas (speed up), and 16x Roof Tile Houses.
80% Friday 4–5 AM
- Collect 4 Roof Tile Houses at a time and place Amphitheaters.
- Then, replace the Butcher in the bottom right corner with an Amphitheater.
- Collect and demolish the remaining Roof Tile Houses.
- Then, collect the Butcher in the bottom left corner and build an Amphitheater in its place.
- Collect the remaining buildings.
- Demolish all Amphitheaters.
- Build 1x Triumphal Arch, 2x Villas (do not speed up), 2x Butchers, and 18x Roof Tile Houses.
80% Friday 2–3 PM
- Collect 4 Roof Tile Houses on the right and replace them with an Amphitheater.
- Collect the Butcher on the right and replace it with an Amphitheater.
- Collect 2 sets of 4 Roof Tile Houses and replace them with Amphitheaters.
- Collect and demolish the remaining Roof Tile Houses.
- Then, collect the Butcher in the bottom left corner and build an Amphitheater in its place.
- Next, collect the Butcher above it and also replace it with an Amphitheater.
- Collect the remaining buildings.
- Demolish all Amphitheaters, as well as 3 roads.
- Make a small rearrangement.
- Build 1x Triumphal Arch, 1x Villa (do not speed up), 1x Goat (speed up), 1x Jeweler, and 16x Roof Tile Houses.
A small tip – instead of the Jeweler, you can place 2 Roof Tile Houses, but remember to swap them out for the Jeweler an hour before collection (this gives an additional 8×100 Quantum Actions).
80% Saturday 12–1 AM
- Produce 20 goods and buy an area, then build an Amphitheater on it (if you already have more than 40 goods, produce only enough to have a total of 60 goods).
- Collect 3 sets of 4 Roof Tile Houses and place Amphitheaters, then collect 3 more Houses.
- Collect the remaining buildings.
- Demolish all Amphitheaters, the Jeweler, and 1 Butcher.
- Build 2x Goats (speed up), Iron Foundry, 1x Triumphal Arch, 2x Villas (do not speed up), and 10x Roof Tile Houses.
A small tip – instead of the Iron Foundry, you can place 2 Roof Tile Houses, but remember to swap them out for the Iron Foundry an hour before collection (this gives an additional 8×100 Quantum Actions).
80% Saturday 10–11 AM
- Collect 2 sets of 4 Roof Tile Houses and place Amphitheaters, then collect 3 more Houses.
- Next, replace the Butcher in the bottom left corner with an Amphitheater.
- Collect the remaining buildings.
- Produce 9 batches of 20 goods and buy 2 areas.
- Demolish all Amphitheaters, Iron Foundries, and 1 Butcher.
- Build 1 Goat (speed up), 1 Triumphal Arch, 2 Villas (do not speed up), 15 Roof Tile Houses, and 1 Weaving Mill.
A small tip – instead of the Weaving Mill, you can place 2 Roof Tile Houses, but remember to swap them out for the Weaving Mill an hour before collection (this gives an additional 8×100 Quantum Actions).
80% Saturday 8–9 PM
- Collect 3 sets of 4 Roof Tile Houses and place Amphitheaters, then collect 2 more Houses.
- Collect the remaining buildings.
- Produce 7 batches of 20 goods and buy 1 area.
- Demolish all Amphitheaters and the Weaving Mill.
- Build 1 Goat (speed up), 1 Triumphal Arch, 1 Villa (do not speed up), 14 Roof Tile Houses, 2 Roads, and 1 Iron Foundry.
80% Sunday 6–7 AM
- Collect 3 sets of 4 Roof Tile Houses and place Amphitheaters.
- Collect the remaining buildings.
- Produce 12 batches of 20 goods and buy 1 area.
- Demolish all Amphitheaters and Iron Foundries.
- Build 1 Goat (speed up), 2 Triumphal Arches, 3 Villas (do not speed up), and 8 Roof Tile Houses.
80% Sunday 4–5 PM
- Collect 4 Roof Tile Houses and replace them with an Amphitheater.
- Collect one more Roof Tile House.
- Collect the remaining buildings
- Delete the Amphitheatre.
- Dobrze, oto poprawione tłumaczenie:
- Build 2 Triumphal Arches and 5 Villas, as well as Iron Foundries.
80% Monday 3-4 AM
- Collect all the buildings.
- Produce 35 batches of 20 goods and buy 2 areas.
- Move the Goats and two Villas (the one located above the Iron Foundry, because we are temporarily placing Ballistae there).
- Build 1 Triumphal Arch, 2 Villas, and 3 Tile Roof Houses.
80% Monday 2-3 PM
- Collect all the buildings.
- Produce 24 batches of 20 goods and buy 1 area.
- Move the Goat and the Villa.
- Build 1 Triumphal Arch, 2 Villas, and 3 Tile Roof Houses.
80% Tuesday 12-1 AM
- Collect all the buildings.
- Produce 29 batches of 20 goods and buy 1 area.
- Delete the goods building and 1 Triumphal Arch.
- Move the Goat and the Villa.
- Build the maximum possible number of Villas and the rest Tile Roof Houses.
80% Next…
- Collect the buildings and don’t worry about satisfaction 🙂
- First, replace the Goats with Villas/Houses (leave a maximum of 2 buildings).
- Next, remove the Triumphal Arches and replace them with Villas/Houses.
- There should be 4 Tile Roof Houses left on the entire map so they can be easily replaced with military buildings, produce 100–150 units of troops, and then rebuild the houses, as these are additional Quantum Actions.
- On the last day, you can delete the Goats and build the maximum number of buildings producing Quantum Actions (there can be 74 of them on this area).
Settlement layout with an 52% bonus to coin and supplies collection.
The building configurations (shown in parentheses) are purely examples. You can mix buildings in any way you like. The most important thing is to achieve the intended bonus.
Starting coins (160,000) + 260,000 additional coins (e.g. 10x Ascended Royal Carriage + 3x Ascended Koi Pond, or another configuration)
Starting supplies (25,000) + 260,000 additional supplies (e.g. 10x Ascended Jolly Oink Pigsty + 3x Ascended Koi Pond, or another configuration)
Starting goods (20) + 20 additional goods (e.g. 10x Ascended Jolly Oink Pigsty, or other buildings)
52% bonus to coin and supplies collection (e.g. 10x Ascended Jolly Oink Pigsty + 10x Ascended Royal Carriage + 3x Ascended Koi Pond, or another configuration)
Costs: 2200 Shards + obstacle removal
52% Start: Thursday 8-9 AM
Buy 1 area with goods (Stone or Ebony) and 6 areas with Shards (cost: 1350 Shards)
Build: 22x Roof Tile Houses, 9x Butcher, 1x Goat (speed up construction), 1x Villa (speed up construction).
Select goods buildings: Jewelry Manufacturer, Weaving Mill, and Iron Foundry
52% Thursday 6-7 PM
- Collect 4 Tile Roof Houses at a time and place Amphitheatres (wait until the Amphitheatre is built before collecting the next 4 Houses, and so on).
- Next, replace the Butcher in the bottom right corner with an Amphitheatre.
- Then, collect the Butcher at the bottom (second from the left) and the House, and build an Amphitheatre.
- Collect the remaining buildings.
- Delete all Amphitheatres.
- Move the Butcher.
- Build 1 Goat (speed up), 2 Villas (speed up), and 16 Tile Roof Houses.
52% Friday 4-5 AM
- Collect 4 sets of 4 Tile Roof Houses and place Amphitheatres.
- Next, replace the Butcher in the bottom right corner with an Amphitheatre.
- Collect and delete the remaining Tile Roof Houses.
- Then, collect the Butcher in the bottom left corner and build an Amphitheatre in its place.
- Collect the remaining buildings.
- Delete all Amphitheatres.
- Build 1 Triumphal Arch, 2 Villas (speed up), 2 Butchers, and 18 Tile Roof Houses.
52% Friday 2-3 PM
- Collect the 4 Houses on the right and replace them with an Amphitheatre.
- Collect the Butcher on the right and replace it with an Amphitheatre.
- Collect 2 sets of 4 Houses and replace them with Amphitheatres.
- Collect and delete the remaining Tile Roof Houses.
- Then, collect the Butcher in the bottom left corner and build an Amphitheatre in its place.
- Next, collect the Butcher above it and also replace it with an Amphitheatre.
- Collect the remaining buildings.
- Delete all Amphitheatres and 3 roads.
- Do a small rearrangement.
- Build 1 Triumphal Arch, 1 Villa (speed up), 1 Goat (speed up), 1 Jewelry Manufacturer, and 16 Tile Roof Houses.
A small tip — instead of the Jeweler, you can build 2 Tile Roof Houses, but remember to replace them with the Jeweler one hour before collection (this gives an additional 8×100 Quantum Actions).
52% Saturday 12-1 AM
- Produce 20 goods and buy an area, then build an Amphitheatre on it (if you have more than 40 goods in stock, produce only enough to have a total of 60 goods).
- Collect 3 sets of 4 Tile Roof Houses and place Amphitheatres, then collect 3 more Houses.
- Collect the remaining buildings.
- Delete all Amphitheatres, the Jeweler, and 1 Butcher.
- Build 2 Goats (speed up), Iron Foundries, 1 Triumphal Arch, 1 Villa (speed up), and 11 Tile Roof Houses.
A small tip — instead of the Iron Foundry, you can build 2 Tile Roof Houses, but remember to replace them with the Iron Foundry one hour before collection (this gives an additional 8×100 Quantum Actions).
52% Saturday 10-11 AM
- Collect 2 sets of 4 Tile Roof Houses and place Amphitheatres.
- Then collect 2 more Houses.
- Collect the remaining buildings.
- Produce 9 batches of 20 goods and buy 2 areas.
- Delete all Amphitheatres, Iron Foundries, and 2 Butchers.
- Jasne! Oto poprawione tłumaczenie:
- Build 1 Goat (speed up), 1 Triumphal Arch, 2 Villas (speed up), 14 Tile Roof Houses, and a Weaving Mill.
A small tip — instead of the Weaving Mill, you can build 2 Tile Roof Houses, but remember to replace them with the Weaving Mill one hour before collection (this gives an additional 8×100 Quantum Actions).
52% Saturday 8-9 PM
- Collect 3 sets of 4 Tile Roof Houses and place Amphitheatres.
- Collect the remaining buildings.
- Produce 7 batches of 20 goods and buy 1 area.
- Delete all Amphitheatres, the Weaving Mill, and 1 Butcher.
- Build 1 Goat (speed up), 1 Triumphal Arch, 1 Villa (DO NOT speed up), 12 Tile Roof Houses, 2 Roads, and Iron Foundries.
52% Sunday 6-7 AM
- Collect 2 sets of 4 Tile Roof Houses and place Amphitheatres.
- Then collect 2 more Tile Roof Houses.
- Collect the remaining buildings.
- Produce 12 batches of 20 goods and buy 1 area.
- Delete all Amphitheatres and Iron Foundries.
- Build 1 Goat (speed up), 2 Triumphal Arches, 2 Villas (do not speed up), and 7 Tile Roof Houses.
52% Sunday 4-5 PM
- Collect and delete 3 Tile Roof Houses.
- Collect the remaining buildings.
- Delete 7 more Tile Roof Houses and 5 Roads.
- Build 2 Triumphal Arches and 5 Villas (do not speed up), as well as Iron Foundries.
52% Monday 3-4 AM
- Collect all the buildings.
- Produce 35 batches of 20 goods and buy 2 areas.
- Move two Goats and one Villa (the one located above the Iron Foundry, because we are temporarily placing Ballistae there).
- Delete the Iron Foundries.
- Build 8 Tile Roof Houses.
52% Monday 2-3 PM
- Collect and delete 2 Tile Roof Houses.
- Collect the remaining buildings.
- Delete 6 Tile Roof Houses.
- Build 5 Villas (do not speed up), 1 Triumphal Arch, and Iron Foundries.
52% Tuesday 12-1 AM
- Collect and delete 2 Tile Roof Houses.
- Collect the remaining buildings.
- Produce 24 batches of 20 goods and buy 1 area.
- Move the Goat and the Villa.
- Build 2 Villas (do not speed up), 2 Tile Roof Houses, and 1 Triumphal Arch.
52% Tuesday 11 AM – 12 PM
- Collect and delete 1 Tile Roof House.
- Collect the remaining buildings.
- Produce 29 batches of 20 goods and buy 1 area.
- Move the Goat and the Triumphal Arches.
- Delete the Iron Foundries and 1 Triumphal Arch.
- Build 8 Tile Roof Houses.
52% Next…
- Collect the buildings and don’t worry about satisfaction 🙂
- First, replace Houses with Villas, then replace Goats with Houses/Villas.
- There should be 4 Tile Roof Houses left on the entire map so they can be easily replaced with military buildings. Produce 100–150 troops and then rebuild the Houses, as these are additional Quantum Actions.
- On the last day, you can delete all the Goats and build the maximum number of buildings producing Quantum Actions.
Settlement layout with an 24% bonus to coin and supplies collection.
The building configurations (shown in parentheses) are purely examples. You can mix buildings in any way you like. The most important thing is to achieve the intended bonus.
Starting coins (160,000) + 180,000 additional coins (e.g., 1x Clover Keep Ruin – Lv. 2 + 3x Ascended Koi Pond + 2x Ascended Helianthus Arboretum + 3x Ascended Royal Carriage, or another configuration).
Supplies at the start (25,000) + 125,000 additional supplies (e.g., 1x Clover Keep Ruin – Lv. 2 + 3x Ascended Koi Pond + 2x Ascended Helianthus Arboretum + 3x Ascended Jolly Oink Pigsty, or another configuration)
Goods at the start (20) + 10 additional goods (e.g., 3x Ascended Jolly Oink Pigsty + 2x Ascended Skuddeholm Stead, or other buildings)
24% bonus to coin and supply collections (e.g., 3x Ascended Jolly Oink Pigsty + 3x Ascended Royal Carriage + 3x Ascended Koi Pond, or another configuration)
Costs: 2,145 Shards + obstacle removal
24% Start: Thursday 8–9 AM
Buy 1 area with goods (Stone or Ebony) and 6 areas with Shards (cost: 1,350 Shards).
Build: 25x Roof Tile Houses, 7x Butchers, 1x Goat (speed up construction), 1x Villa (speed up construction).
Select goods buildings: Jewelry Manufacturer, Weaving Mill, and Iron Foundry
24% Thursday 6–7 PM
- Collect 4 sets of 4 Roof Tile Houses and place Amphitheaters (wait until the Amphitheater is built before collecting the next 4 Houses, and so on).
- Then, replace the Butcher in the bottom right corner with an Amphitheater.
- Next, collect the Butcher at the bottom (second from the left) plus a House, and build an Amphitheater.
- Then, replace the Butcher next to it with an Amphitheater.
- Collect and demolish one more Roof Tile House.
- Collect the remaining buildings.
- Speed up the collection from the Villa and collect it again (cost: 95 Shards).
- Demolish all Amphitheaters.
- Move the Butcher.
- Build 1 Goat (speed up), 1 Butcher, and 19 Roof Tile Houses.
24% Friday 4–5 AM
- Collect sets of 4 Roof Tile Houses and place Amphitheaters.
- Then, replace the Butcher in the bottom right corner with an Amphitheater.
- Next, collect the Butcher at the bottom plus Houses and build an Amphitheater.
- Then, replace the Butcher above it with an Amphitheater.
- Collect and demolish one more Roof Tile House.
- Collect the remaining buildings.
- Demolish all Amphitheaters and 2 Roads.
- Build 2 Villas (speed up), 5 Butchers, and 14 Roof Tile Houses.
24% Friday 2–3 PM
- Collect sets of 4 Roof Tile Houses and place Amphitheaters.
- Then, replace the Butcher in the bottom right corner with an Amphitheater.
- Collect and demolish the remaining Roof Tile Houses.
- Next, collect the Butcher in the bottom left corner and build an Amphitheater in its place.
- Collect the remaining buildings.
- Demolish all Amphitheaters.
- Build 1 Triumphal Arch, 2 Villas (speed up), 2 Butchers, and 18 Roof Tile Houses.
24% Saturday 12–1 AM
- Collect 4 Houses on the right and replace them with an Amphitheater.
- Collect the Butcher on the right and replace it with an Amphitheater.
- Collect 2 sets of 4 Houses and replace them with Amphitheaters.
- Collect and demolish the remaining Roof Tile Houses.
- Next, collect the Butcher in the bottom left corner and build an Amphitheater in its place.
- Then, replace the Butcher above it with an Amphitheater as well.
- Collect the remaining buildings.
- Demolish all Amphitheaters and 3 Roads.
- Make a small rearrangement.
- Build 1 Triumphal Arch, 1 Villa (speed up), 1 Goat (speed up), 1 Jewelry Manufacturer, and 16 Roof Tile Houses.
24% Saturday 10–11 AM
- Collect 3 sets of 4 Roof Tile Houses and replace them with Amphitheaters, then collect 3 more Houses to the right of the Jeweler.
- Build an Amphitheater there.
- Collect the remaining buildings.
- Produce 1x 20 goods, 1x 6 goods, and 2x 2 goods.
- Buy an area.
- Delete the Jeweler, Amphitheaters, and 1x Butcher.
- Build 2x Goat (speed up), Iron Foundry, 1x Triumphal Arch, and 12x Tiled Roof House.
24% Saturday 8-9 PM
- Collect 2 groups of 4 Roof Tile Houses and place Amphitheaters underneath.
- Collect the remaining buildings.
- Produce 3x 20 goods.
- Buy an area and move the Goat onto it.
- Demolish all Amphitheaters, Iron Foundries, and 1x Butcher.
- Build 2x Villas (DO NOT SPEED UP), 1x Triumphal Arch, Weaving Mill, and 10x Roof Tile Houses.
24% Sunday 6-7 AM
- Collect 2 groups of 4 Roof Tile Houses and replace them with Amphitheaters.
- Then collect one more Roof Tile House.
- Collect the remaining buildings.
- Produce 5x 20 goods and buy an area.
- Demolish all Amphitheaters, 1x Butcher, and the Weaving Mill.
- Build 1x Goat (speed up), 1x Triumphal Arch, 2x Villas (DO NOT speed up), 1x Iron Foundry, and 8x Roof Tile Houses.
24% Sunday 16-17 PM
- Collect 2 groups of 4 Roof Tile Houses and replace them with Amphitheaters.
- Collect the remaining buildings.
- Produce 9x 20 goods and buy an area.
- Demolish all Amfiteaters and 1x Butcher.
- Build 1x Goat (speed up), 1x Triumphal Arch, 1x Villa (DO NOT speed up), and 8x Roof Tile Houses.
24% Monday 3-4 AM
- Collect 1×4 Roof Tile Houses and replace them with an Amphitheatre.
- Then collect 1 more Roof Tile House.
- Collect the remaining buildings.
- Produce 12x 20 goods and buy an area.
- Delete the Amphitheater and Iron Foundries.
- Build 1x Goat (Speed up), 1x Triumphal Arch, 1x Villa (DO NOT speed up), and 4x Roof Tile Houses.
24% Monday 2–3 PM
- Collect and demolish 2x Roof Tile Houses.
- Collect the remaining buildings.
- Build 1x Triumphal Arch, 4x Villas (DO NOT SPEED UP), swap Roof Tile Houses for Villas.
24% Tuesday 00-01 AM
- Collect and demolish 2x Roof Tile Houses.
- Collect the remaining buildings.
- Build 1x Triumphal Arch, Iron Foundry, and 3x Villas (DO NOT SPEED UP).
24% Tuesday 11 AM -12 PM
- Collect all buildings.
- Produce 34x 20 goods and buy 2 areas.
- Move the Goats.
- Build 1x Triumphal Arch, 1x Villa (DO NOT SPEED UP), and 4x Roof Tile Houses.
24% Tuesday 9-10 PM
- Collect all buildings.
- Produce 24x 20 goods each and buy 1 area.
- Move the Goat onto it.
- Move the Triumphal Arches and Iron Foundries
- Build 4x Roof Tile Houses.
24% Wednesday 7-8 AM
- Collect and demolish 2x Roof Tile Houses.
- Collect the remaining buildings.
- Produce 29x 20 goods and buy 1x area.
- Move the Goat to it.
- Demolish the Iron Foundries.
- Build 2x Villas (do not speed up) and 6x Roof Tile Houses.
24% Next…
- Collect the buildings and don’t worry about happiness 🙂
- First, replace Roof Tile Houses with Villas, then replace Goats with Roof Tile Houses or Villas.
- On the entire map, keep 4 Roof Tile Houses so you can easily swap them for a military building, produce 100-150 troops, then place the Roof Tile Houses back again, because this gives you additional Quantum Actions.
- On the last day, you can demolish the Goats and place the maximum number of buildings producing Quantum Actions.


